Alternity Fast-Play Rules

1997 · Snelstart / Snelle spelregels

Alternity Fast-Play Rules

This science-fiction roleplaying game supports adventures in a range of alternate futures, from counterterrorist missions and alien invasions to interstellar exploration and war. Characters are defined by skills and abilities rather than fixed classes, with a layered rules system that can be played at different levels of complexity. The game includes guidance for creating characters, supporting characters, starships, vehicles, star systems, alien species, creatures, and planetary environments. Tactical vehicle combat rules, reference tables, and an introductory adventure support the Gamemaster in preparing and running scenarios.

Complexiteit
3 / 5
Scenario / Avontuur / ModuleOp vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.