AMBER Diceless Role-Playing

1991 · Basisregels (minimaal nodig om te spelen)

AMBER Diceless Role-Playing

A diceless role-playing system set in Roger Zelazny’s Amber universe. Players create characters by bidding against one another in an attribute auction, then resolve conflicts through comparisons of ability, tactics, and narrative judgment rather than dice. The rules support travel between worlds, shifting alliances, and other elements drawn from the Amber novels.

Complexiteit
2 / 5
Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)'Zonder dobbelstenen' (gebruikt geen dobbelstenen of ander willekeurig hulpmiddel)

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