Amethyst

2008 · Campagne-omgeving (spelwereld)

Amethyst

A contemporary Earth setting collides with a world of dragons, elves, fairies, and other fantasy creatures. Magic disrupts modern technology, forcing societies to confront political, religious, and social tensions while choosing between urban infrastructure and a dangerous landscape of swords and sorcery. Players use modified traditional fantasy classes, new subclasses, or technology-focused classes equipped with firearms and vehicles. The game includes expanded races, prestige classes, revised spells, modern and fantasy weapons, ground and air vehicles, and updated monsters.

Basisregels (minimaal nodig om te spelen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)Dobbelstenen (voornamelijk d20)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.