Animus

1996 · Basisregels (minimaal nodig om te spelen)

Animus

A fantasy roleplaying game focused on flexible character creation and minimizing arbitrary restrictions. Characters are built with point pools and defined by Attributes, Race, and Class, with Classes providing access to Skills. The rules are presented as a developing design document with sections dated from 1994 to 1996.

Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.