Blood and Iron: A Trick of the Light

2016 · Scenario / Avontuur / Module

Blood and Iron: A Trick of the Light

In an alternate 1864, players enter the Prussian Thaumaturgical Academy after a rescued Britannian intelligence agent reveals its alliance with an underworld power. They search the academy’s locked archives for the Grimoire, the Ars Theurgia Appollyonicus, while uncovering information about the dark magics and forces behind the conflict. The mission is to retrieve the grimoire and find clues that can be used against the Prussian Thaumaturges.

Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.