Blood Nativity

1991 · Scenario / Avontuur / Module

Blood Nativity

A storytelling scenario for a vampire roleplaying game, beginning with the player characters as ordinary humans. Drawn by a mysterious invitation to a private dinner at the Sunset Club, they follow an increasingly ominous trail into undeath. The story focuses on their first night as vampires, as they struggle with insatiable Hunger, dangerous new instincts, and the threat of daylight.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

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