
2007 · Uitbreiding voor basisspel
Carcassonne: Bodes & Burgemeesters
This expansion adds new wooden pieces, abbey tiles, and landscape tiles to the base game. Abbey tiles act like cloisters but can be placed without matching adjacent edges and immediately complete adjacent features when placed. Mayors are a new city-only follower whose strength equals the number of pennants in the city. Barns allow players to score fields during the game instead of waiting until the end. Wagons are placed on roads, cities, or cloisters and may move to an adjacent open feature when their current feature is completed. Includes tiles and components that integrate with the base game to change scoring and follower placement dynamics.
- Spelers
- 2–6 best met 3
- Speeltijd
- 30 min
- Leeftijd
- 8+
- Complexiteit
- 2 / 5
Waar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
- Zatu GamesOp voorraad11.9 £
- AlphaspelOp voorraad159 kr
- LautapelikauppaOp voorraad15.9 €
- Gamers Guild AZNiet op voorraad14.57 $
- Travelling ManOp voorraad11.99 £
- World of Board GamesOp voorraad159 kr
- SpelexpertenOp voorraad195 kr
- Mono de JuegosOp voorraad17.95 €
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 30
- Vastgelegde speelsessies
- 10
- Spelers
- 102
- In collecties
- 3
- Op verlanglijsten
- 1
- Voorbesteld
7,6/10
uit 24 Ludoya-recensies
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
Do I have to draw a land tile to place an Abbey, and where can I put it?
Instead of drawing and placing a Land tile, you may place your Abbey tile; it may only be placed in an empty space surrounded on its four orthogonally adjacent sides (i.e., to fill a 1-tile hole), and you may not place it if no such hole exists (page 2).
Can I put a meeple on the Abbey and how is it scored?
Yes — you may place a meeple as a monk on the Abbey; the Abbey behaves like a monastery, completes the sides of adjacent tiles, and is scored identically to a monastery (score any features completed by its placement) (page 2).
How does the Mayor work — how is his strength calculated and who scores the city?
A mayor's strength equals the number of coats of arms (shields) in the city it occupies (normal meeple=1, large meeple=2); when scoring a completed city each player's total strength is added and the highest-strength player(s) score the points (ties all score full); a mayor in a city with no coats of arms has 0 strength (page 3).
Where exactly can I place a Barn, and can I place it where farmers already are?
You may place a barn on the junction where four tiles meet only if the corner of each of those four tiles depicts field (i.e., a pure 4‑tile field junction); you may place a barn on a field already occupied by farmers but not on a field already occupied by another barn, and a placed barn remains in play until the game end (pages 3–4).
What happens to farmers when I place a Barn or when a field is connected to a Barn, and how are barns scored at game end?
If you place a barn into a field with farmers that field is scored immediately as at game end (the player with most farmers scores 3 points per completed city) and those farmers are returned; if a tile connects a farmer-occupied field to a barn-occupied field that connected field is scored that turn for 1 point per completed city and farmers are returned; at game end each barn scores 4 points per completed city in its field (pages 4–5).
Can I place a Wagon in a field and how does Wagon movement work after scoring?
A wagon may not be placed in a field but may be placed on roads, cities, monasteries/abbeys like a normal meeple; when its feature is scored it scores like a normal meeple and then you may either return the wagon to your supply or move it to a directly adjacent unoccupied, incomplete feature (same tile or orthogonally/diagonally adjacent); if no such move exists the wagon must be returned (page 5).
Gratis, op het web, Android en iOS
Speel Carcassonne: Bodes & Burgemeesters met Ludoya
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