Carpe Tigris

2000 · Scenario / Avontuur / Module

Carpe Tigris

In 2050, a team of runners carries out a data theft at a megacorporation facility in Tacoma, with unintended casualties among the civilians. Among the dead are the wife and younger daughter of financial expert Edmund Kim, and no one is held accountable. This two-round virtual adventure follows the runners as they confront the consequences of the operation and become involved in Kim’s pursuit of justice across Seattle.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Dobbelstenen (voornamelijk d6)

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