Combat II: The Revised Combat System for Advanced Dungeons & Dragons

1995 · Alternatieve regels (varianten van de basisregels)

Combat II: The Revised Combat System for Advanced Dungeons & Dragons

An alternate combat system for Advanced Dungeons & Dragons that integrates physical combat, movement, spellcasting, and psionic use on a shared time scale. Designed for play with miniatures, it adds tactical movement rules, a phase-based initiative system, two mana-point options, and integrated critical hit and miss rules. The product is distributed as two ASCII text files: a brief introduction and a longer rules document. Word for Windows and Excel spreadsheet versions also circulated.

Op niveaus gebaseerd (verdien XP en stijg in niveau)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)Op ras gebaseerd (spelerras/soort beïnvloedt de spelervaring)

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