Complete Control: Character Design for the Uninhibited

2008 · Supplement (regels/opties om de speelsessie te verbeteren)

Complete Control: Character Design for the Uninhibited

A classless, point-based character creation system for fantasy role-playing games. Using the supplied rules and the Core OGL books or an SRD, players build characters by spending experience points on hit dice, base attack, feats, abilities, and other progression options. Abilities and advancement are presented in accessible tables, allowing characters to combine features traditionally associated with different classes or exchange standard progression elements for alternatives.

Alternatieve regels (varianten van de basisregels)Rastergebaseerd (gebruikt vierkant terrein voor beweging/gevecht)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)

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