CORPS: Diceless Conspiracy Roleplaying

2002 · Campagne-omgeving (spelwereld)

CORPS: Diceless Conspiracy Roleplaying

A modern conspiracy roleplaying setting in which UFOs, vampires, mind-reading mutants, secret societies, and government plots may all be real. Players investigate hidden forces shaping the world and deal with the consequences of uncovering them. The book provides setting material, abilities, and powers for use with a diceless roleplaying system, while also serving as a sourcebook for other game systems.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

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