Cults, Factions, and Syndicates

2016 · Supplement (regels/opties om de speelsessie te verbeteren)

Cults, Factions, and Syndicates

This supplement details four organizations for use in Cypher System campaigns, including Numenera and The Strange: the prophetic Cult of the Sleeper, the conspiratorial Arete, the anti-artificial-intelligence Order of Redemption, and the improvement-focused House of Virtue. Each organization includes its philosophy, goals, structure, benefits, mottos, and notable NPCs. The groups can serve as allies, threats, employers, or other forces shaping a campaign.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.