Das Blaue Buch

2016 · Scenario / Avontuur / Module

Das Blaue Buch

The heroes are tasked by the Temple of Efferd in Neersand with delivering a relic of the legendary Theater Knights to a researcher in Hinterbruch. After encountering thieves and ruthless killers, the mission leads to the ruins of Pilkamm and a fortified monastery serving as a hospital for the insane. There, the heroes investigate dangerous inmates who may be possessed by angry spirits. Their discoveries reveal an ancient secret and a ritual that threatens the Bornland. This second adventure in the Theater Knights campaign provides further clues about the main enemy and can also be played as a stand-alone adventure. The DSA5 Core Rules and Aventurian Almanac are required.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op eigenschappen/aspecten gebaseerd (persoonlijkheid beïnvloedt het spelverloop)

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