Delta Green

1996 · Supplement (regels/opties om de speelsessie te verbeteren)

Delta Green

A modern conspiracy-horror setting that places government operatives and clandestine groups against cosmic horrors and human corruption. Players take the roles of investigators, agents, and specialists who gather intelligence, conduct raids, interrogations, and covert operations while managing cover, resources, and sanity. The book provides a secret history of the 20th century, profiles of real-world intelligence and law-enforcement agencies with character templates, detailed antagonists and organizations, and rules for new skills, spells, weapons, and Mythos tomes. Scenarios, campaign guidance, dozens of NPCs, and biological and philosophical briefings on alien entities support sustained modern-day campaigns.

Spelers
0
Complexiteit
2,8 / 5
Campagne-omgeving (spelwereld)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Willekeurige attribuutgeneratie (tijdens karaktercreatie)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)

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