Designing and Running Adventures

2016 · Supplement (regels/opties om de speelsessie te verbeteren)

Designing and Running Adventures

A collection of essays on designing and running fantasy role-playing adventures, based on articles from a gaming blog and revised for print. The material focuses on adventure structure, using random tables, encounter design, challenge balance, campaign themes, and practical game-mastering concerns. Examples draw on the Dungeon Crawl Classics system, while the underlying principles can be adapted to other role-playing games. The volume also includes discussion of monsters and the role of adventuring characters in the game world.

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