Diceland: Deep White Sea

2002 · Fantasie

Diceland: Deep White Sea

Players command teams of characters represented by octahedral paper dice, each featuring comic-book artwork and game information on its faces. The goal is to score 50 points by defeating opposing characters. On a turn, a player may throw a new character into the arena, move a die by rotating it to a new face, or use a character’s action or power. Attacks compare the attacker’s power with the defender’s block rating, lowering the defender’s face or eliminating it when its strength is exhausted. Special powers can trigger actions from other teammates, creating cascading effects across the arena. A basic game takes about 20 minutes.

Spelers
2–5 best met 2
Speeltijd
20 min
Leeftijd
10+
Complexiteit
1,9 / 5
GevechtVerzamelbare componentenVariabele spelerskrachtenDobbelstenen gooien

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