Die gefangene Zeit

1995 · Scenario / Avontuur / Module

Die gefangene Zeit

Players pursue a mischievous kobold who steals their finest enchanted blades and flees into a cave, leading them into a dreamlike adventure in Lewis Carroll’s Wonderland. Nothing is quite what it seems, and dreams may become nightmares. As the investigation unfolds, adventurers develop their strength, skill, or knowledge while the magician learns new spells. Players work to identify the thief and accomplices and uncover the motive behind the theft.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Willekeurige attribuutgeneratie (tijdens karaktercreatie)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.