Don't Blame the Mob

2017 · Scenario / Avontuur / Module

Don't Blame the Mob

A prominent resident’s daughter has been kidnapped, and a nomadic half-elven clan is blamed. As riots target non-humans and their sympathizers, the party guards the ransom exchange, survives an ambush, and discovers the clan has been framed by human supremacists seeking to provoke a racial civil war. The party must infiltrate the supremacists’ camp in an ancient tomb, gather evidence, expose the conspiracy, and bring the riots to an end.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)

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