Dungeon World

2002 · Campagne-omgeving (spelwereld)

Dungeon World

A d20 fantasy setting casts the characters into an endless labyrinth beneath the surface, where civilizations survive in dark caverns and dank dungeons. Characters may arrive after angering a deity, misusing powerful magic, or dying, and must find a way back to the mortal worlds. The book provides rules for incorporating the setting into an existing campaign and describes Nex, a labyrinth designed by devils. Players explore dangerous dungeon societies, confront guarded portals, and pursue escape rather than levels or treasure.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.