Emerald Dreams

2002 · Scenario / Avontuur / Module

Emerald Dreams

On the eve of All-Fiends, a series of grisly murders appears to have been solved by the Council of Archimage at the Great Magic School of Specularum. When a flaw is discovered, the investigation falls to the familiars of the great mages, who are trapped in a forgotten tower. The familiar characters must escape, travel to another dimensional realm, and seek a place near their masters so they can help confront an ancient evil. This AD&D 2nd Edition tournament module is designed for four to six familiar characters of levels 16–19.

Op niveaus gebaseerd (verdien XP en stijg in niveau)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)Op ras gebaseerd (spelerras/soort beïnvloedt de spelervaring)

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