Esotérisme au XIXe siècle

2014 · Campagne-omgeving (spelwereld)

Esotérisme au XIXe siècle

A sourcebook for playing Call of Cthulhu in the Victorian era, focusing on the 19th century’s fascination with the mysterious and supernatural. It explores occultism, spiritualism, theosophy, haunted houses, ghost ships, strange creatures, and other unexplained phenomena, along with the debates that led to the emergence of psychical research. Historical movements, personalities, and period details are supported by extensive documentation and contemporary photographs.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Willekeurige attribuutgeneratie (tijdens karaktercreatie)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.