Everyman

2006 · Scenario / Avontuur / Module

Everyman

A collection of ordinary individuals for use in superhero campaigns, including bosses, reporters, police officers, students, teachers, assistants, associates, and other civilians. These characters can serve as Dependents, Hunteds, Rivals, Followers, Contacts, or people for heroes to encounter and interact with. The characters are organized into seven chapters covering workplaces, media, law enforcement, education, relationships with heroes and villains, and the wider population. A separate GM’s Vault provides information intended to remain hidden from players.

Supplement (regels/opties om de speelsessie te verbeteren)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Dobbelstenen (voornamelijk d6)

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