Extracurricular Activities

2004 · Scenario / Avontuur / Module

Extracurricular Activities

A Royal University field trip has gone terribly wrong, leaving the characters caught in a dangerous academic mishap. They must save a life and protect a reputation without throwing the university community into turmoil. This one-round introductory adventure is designed for prudent first-level characters in the Living Greyhawk Nyrond campaign.

Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)

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