Family Matters

2009

Family Matters

Players take turns driving a shared car through town, answering questions, sharing stories, completing funny tasks, and discussing 140 make-believe location-based “Fake Family Crises.” The activities encourage self-expression, trivia, creative thinking, and conversation among family members or friends. After everyone has driven, players race toward the Weekend Wish space. Each player records a wish before the game begins, and the first player to reach the finish determines which weekend activity the group carries out.

Spelers
2–6 best met 6
Speeltijd
60 min
Leeftijd
7+

Over het spel

Waar te koop

Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.

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