Fief

2011 · Oorlogsspel

Fief

Players portray noble families vying for military, economic and political dominance in a fictional medieval kingdom. The map shows villages linked by roads, each belonging to regional fiefs and bishoprics; lords, castles and troops start in villages and move along roads, with troops only able to travel under a lord’s command. Play proceeds in rounds of card draws, income, purchases and movement. Character and event cards introduce new lords and disruptive effects, players buy troops and buildings, and contested villages trigger battles until one side retreats or is eliminated. Diplomacy and marriage alliances matter: private negotiations are limited by a set number of embassy tokens. Titles (fiefs, king, pope) confer benefits and victory points; the first player to reach the required points, or an allied pair meeting the threshold, wins.

Spelers
3–6 best met 6
Speeltijd
120 min
Leeftijd
12+
Complexiteit
3,7 / 5
6,8 op LudoyaMiddeleeuwsOnderhandelingDobbelstenen gooienGeheime inzet van eenhedenTeamgebaseerd spel

Aan de tafels van Ludoya

Alle statistieken in Ludoya
9
Vastgelegde speelsessies
11
Spelers
2h 1m
Gemiddeld potje

6,8/10

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