Food for Thought

2010 · Scenario / Avontuur / Module

Food for Thought

Survivors are welcomed into a small town, but soon discover that the food they are served is neither animal nor human meat, but something far worse. Players investigate the town’s secret and work to escape before it destroys them all. The scenario takes place between Chapters 1 and 2 of the campaign or can be played as a standalone session.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

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