Grim Tales

2004 · Supplement (regels/opties om de speelsessie te verbeteren)

Grim Tales

A d20 Modern campaign sourcebook for high-adventure, low-magic roleplaying across settings ranging from ancient Atlantis to a dying future Earth. Character-creation rules cover feats, skills, talents, and equipment organized by genre and time period. Game Master tools provide modular rules for spellcasting, horror, technology, vehicles, firearms, cyberware, and other campaign elements, along with recurring villains and their minions.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.