Grund

2019 · Avontuur

Grund

Players control groups of children at a playground, collecting happiness points over nine rounds by building sandcastles and photographing flowers and insects. Each round, a movement card sends a prowling cat to a board tile, affecting its area before players move their children. Limited-capacity spaces and shared locations create conflicts, resolved by bidding energy cards to determine who controls a tile and performs its action. Tile actions provide sandcastle parts, photographs, energy, chance cards, extra children, or happiness points. At the end of the game, players score their sandcastles, photo collections, remaining energy, and completed missions.

Spelers
2–4 best met 3
Speeltijd
45–60 min
Leeftijd
8+
Complexiteit
2,5 / 5
KinderspelHandbeheerModulair bordGebiedsmeerderheid / Invloed

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