GURPS Cabal

2001 · Campagne-omgeving (spelwereld)

GURPS Cabal

A setting for GURPS Horror or GURPS Illuminati in which vampires, warlocks, shapeshifters, ghosts, trolls, and other supernatural beings live secretly among humanity. The Cabal is a conspiracy, trade union, and mutual-assistance society that provides its members with resources, protection, legal help, and supernatural services. The book presents the Cabal as a patron for monstrous player characters or an antagonist for monster hunters. It includes an alternate history of the world, occult cosmology, adventure seeds, artifacts, supernatural creatures, and a detailed system of Hermetic magic that expands the standard GURPS magic rules.

Spelers
0
Complexiteit
4 / 5
Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Hex-gebaseerd (gebruikt hex-terrein voor beweging/gevecht)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.