GURPS Cabal

2001 · Campagne-omgeving (spelwereld)

GURPS Cabal

A setting for GURPS Horror or GURPS Illuminati in which vampires, warlocks, shapeshifters, ghosts, trolls, and other supernatural beings live secretly among humanity. The Cabal is a conspiracy, trade union, and mutual-assistance society that provides its members with resources, protection, legal help, and supernatural services. The book presents the Cabal as a patron for monstrous player characters or an antagonist for monster hunters. It includes an alternate history of the world, occult cosmology, adventure seeds, artifacts, supernatural creatures, and a detailed system of Hermetic magic that expands the standard GURPS magic rules.

Complexiteit
4 / 5
Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Dobbelstenen (voornamelijk d6)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.