GURPS Module Prime Alpha

2003 · Scenario / Avontuur / Module

GURPS Module Prime Alpha

This expansion for the GURPS Prime Directive series adds rules, setting material, technology, weapons, adventures, and reference information for the Star Fleet Universe. It includes an advanced combat system covering movement, ranged and close combat, wounds, maneuvers, positions, and defenses. Additional sections detail Hydran biology, culture, government, military forces, and royal lineage; new skills, advantages, disadvantages, equipment, and character templates; interspecies medicine; and the Team Grissom files. Technology files cover weapons, Andromedans, and a complete Burke-class frigate with deck plans, combat data, and crew roster. A solo adventure and a group adventure round out the material.

Supplement (regels/opties om de speelsessie te verbeteren)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Dobbelstenen (voornamelijk d6)

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