GURPS Thaumatology

2008 · Supplement (regels/opties om de speelsessie te verbeteren)

GURPS Thaumatology

This supplement presents a range of magic systems for fantasy campaigns using GURPS Fourth Edition. It expands spell-based magic with revised prerequisites, colleges, Magery, mana, energy sources, and adaptable spells, while adding clerical, ritual, ceremonial, spirit-mediated, runic, freeform, and inherent-power approaches. It also covers material magic, including alchemy, herbalism, enchantment, magical gadgets, free-willed items, and raw magic. Additional sections address occult concepts, combining different systems, running magic-focused games, and four example campaign frameworks. The GURPS Basic Set, Fourth Edition, is required; GURPS Magic is recommended but not required.

Spelers
0
Complexiteit
4 / 5
Alternatieve regels (varianten van de basisregels)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)

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