GURPS Thaumatology: Sorcery

2015 · Supplement (regels/opties om de speelsessie te verbeteren)

GURPS Thaumatology: Sorcery

This rules supplement presents sorcery as an innate magical power rather than a skill-based system. Spells are built as modified advantages, allowing magic-users to create and cast effects within clear, consistent rules that scale with the campaign’s power level. It includes rules for creating sorcerers, nearly 50 ready-to-use spells, guidelines for designing additional spells, and systems for improvising magic. A complete enchanting system covers creating or purchasing artifacts, while advice for players and GMs explains the mechanics and assumptions behind the system.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Dobbelstenen (voornamelijk d6)

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