GURPS Warehouse 23: Things THEY Don't Want You To Have

1997 · Supplement (regels/opties om de speelsessie te verbeteren)

GURPS Warehouse 23: Things THEY Don't Want You To Have

A roleplaying supplement about a secret facility containing anomalous relics, alien remains, dangerous substances, advanced technology, and powerful sorcery. It presents strange artifacts and potential threats for campaigns involving government conspiracies, hidden powers, and attempts to contain forces that may be beyond human control.

Complexiteit
4 / 5
Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Dobbelstenen (voornamelijk d6)

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