Half Becomes Whole (Round 1)

1998 · Scenario / Avontuur / Module

Half Becomes Whole (Round 1)

Players take on the roles of orphans and misfits forming a gang in the City of Waterdeep. Calling themselves the Order of the Hydra, they seek to build a respected name and follow the example of members who have earned an honorable reputation. The adventure follows their first steps toward making something of themselves.

Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.