Half Becomes Whole (Round 2)

1998 · Scenario / Avontuur / Module

Half Becomes Whole (Round 2)

Players are a gang of orphans and misfits seeking to build new lives in Waterdeep. Working for a gnomish junk dealer, they search the Rat Hills dump for usable scrap and uncover a mysterious Dragon Amulet. After dealing with problems along the way, the group must deliver the amulet to the dwarven sage Kerenkos at a trader’s shop. The adventure unfolds across two rounds, combining scavenging, problem-solving, and progressing the party’s shared story.

Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)

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