Hall of Mirrors

2002 · Scenario / Avontuur / Module

Hall of Mirrors

While exploring a dungeon, the characters pass through a mirror and become trapped in a maze-like hall of magical mirrors. Each chamber presents a different challenge, such as a mirror that steals an item or reflections that conceal danger, as the characters search for a way back. Designed as a drop-in addition to an existing adventure, the connected rooms provide reusable elements including magical mirrors, traps, false treasures, and other unusual challenges.

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