Hall of Mirrors

2002 · Scenario / Avontuur / Module

Hall of Mirrors

While exploring a dungeon, the characters pass through a mirror and become trapped in a maze-like hall of magical mirrors. Each chamber presents a different challenge, such as a mirror that steals an item or reflections that conceal danger, as the characters search for a way back. Designed as a drop-in addition to an existing adventure, the connected rooms provide reusable elements including magical mirrors, traps, false treasures, and other unusual challenges.

Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Rastergebaseerd (gebruikt vierkant terrein voor beweging/gevecht)

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