Harvest Time

2003 · Scenario / Avontuur / Module

Harvest Time

A new keep on the border of the Vast Swamp is ready, and a great harvest festival is planned to celebrate its completion. When people begin disappearing before the festivities, adventurers must investigate the troubling signs and uncover what is happening. This one-round Regional Living Greyhawk adventure is designed for APLs 1–8.

Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Dobbelstenen (voornamelijk d20)Op niveaus gebaseerd (verdien XP en stijg in niveau)

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