Heart of Chaos

2001 · Campagne-omgeving (spelwereld)

Heart of Chaos

The adventurers’ union of four ancient Crystals of Power awakens a Chaos-God’s four-thousand-year plan. To prevent the Doomstones from devastating the Old World, they must uncover the means to destroy them in a valley controlled by Chaos worshippers. The campaign combines investigation, deduction, role-playing, and combat as the characters face mutants, Beastmen, ruined Dwarfen holds, ghosts, cultists, Undead children, and rival forces from the Empire, Karak Him, and Chaos. New magic, a knightly order, Tzeentchian daemons, and guidance for running varied adventures support characters in their second or third careers.

Spelers
0
Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Progressieboom (vaardigheden, beroepen, magische vaardigheden, enz.)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.