Hero High Villains

2007 · Supplement (regels/opties om de speelsessie te verbeteren)

Hero High Villains

This Mutants & Masterminds supplement provides ten new villains for Hero High games. Each villain includes suggestions for variations, three themed capers, power-level guidance, and a growth category to help Gamemasters integrate them into an ongoing campaign. The villains are designed around the default starting power level of 8 and use the Attack/Defense trade-off rule to adjust attack, defense, damage, and Toughness save bonuses. Skills list both ranks and total bonuses, supporting ready reference during play.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

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