How to Write Adventure Modules that Don't Suck (Revised)

2017 · Niet-spelboek (maar gerelateerd aan RPG)

How to Write Adventure Modules that Don't Suck (Revised)

This guide presents ideas from experienced role-playing game designers on creating effective encounters and adventure modules. It combines articles on encounter and adventure design with example encounters that illustrate the concepts in practice, providing a reference for new and developing game designers.

Spelers
0
Lezen (voor tijdschriften, avonturenboeken, enz.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.