Inis: Seasons of Inis

2019 · Uitbreiding voor basisspel

Inis: Seasons of Inis

Adds support for a fifth player and expands the board with six new territories and harbors. Introduces a seasons wheel that cycles seasonal effects and new victory conditions tied to those seasons. Adds boat movement for transporting clans between harbors and across the island, plus a set of new action cards that expand the adventure and warrior options and interact with the gods.

Spelers
2–5 best met 4
Speeltijd
90 min
Leeftijd
14+
Complexiteit
3 / 5
7,5 op Ludoyavanaf € 31,50MiniaturenMythologieHandbeheerGesloten selectieModulair bord

Aan de tafels van Ludoya

Alle statistieken in Ludoya
2
Vastgelegde speelsessies
1
Spelers
46
In collecties
10
Op verlanglijsten

7,5/10

uit 5 Ludoya-recensies

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

If I pass, am I out of the Season?

No. You may play cards again when your turn comes back around, but the Season ends once all players have consecutively passed, and then all Action cards must be discarded. (Rulebook, p. 7)

Does placing a clan in a territory start a clash?

No. A clash occurs when clans are moved into a territory containing opposing clans, or when a card effect causes one; simply placing a clan, such as with the New Clans Action card, does not start a clash. (Rulebook, p. 8)

Can I pass during a clash to wait and see what happens?

No. A player with exposed clans must perform a maneuver—Attack, Withdraw, or an Epic Tale maneuver—unless all involved players agree to end the clash before that maneuver. (Rulebook, pp. 8–9)

When do we actually check who won, and do I need a Pretender token?

Victory is checked only during Step 2 of the Assembly phase, and a player must have a Pretender token while meeting at least one victory condition to win. The player who meets the most conditions wins; if tied, the Brenn wins the tie, otherwise there is no winner. (Rulebook, p. 10)

What happens if two players are tied for the most clans in a territory?

The territory has no chieftain. Consequently, no player takes that territory’s matching Advantage card during the Assembly phase. (Rulebook, pp. 6, 11)

Can clans in Citadels fight or be removed during a clash?

No. A clan in a Citadel is protected and is not involved in the clash; it returns to the territory when the clash ends. Each Citadel protects exactly one clan. (Rulebook, p. 8)

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

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