Kazei 5 (HERO 6)

2010 · Scenario / Avontuur / Module

Kazei 5 (HERO 6)

This near-future campaign setting presents a 2030 world of cybernetics, genetic enhancement, replicated humans, full-conversion cyborgs, and espers with powerful psychokinetic abilities. It is designed for the HERO System 6th Edition and supports anime-themed cyberpunk campaigns. The setting includes rules and sample powers for cyberware, cyberspace, mecha, and espers, along with weapons, armor, vehicles, and exo-suits. Background material, sample characters, and guidance for experienced GMs and players explore a society where technological enhancement challenges the meaning of being human.

Supplement (regels/opties om de speelsessie te verbeteren)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Dobbelstenen (voornamelijk d6)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.