Keep the Heroes Out!: Guild Master's Revenge Expansion

2022 · Uitbreiding voor basisspel

Keep the Heroes Out!: Guild Master's Revenge Expansion

Adds a 1-versus-many variant in which a single player takes the role of the Guild Master and opposes the other players acting together. Supports expanded player counts so the lone Guild Master can face multiple opponents (designer suggests the mode scales up to 5–6 players versus the Guild Master, with a maximum of 7 players).

Spelers
1–5 best met 3
Speeltijd
40 min
Leeftijd
14+
Complexiteit
2,6 / 5

Aan de tafels van Ludoya

Alle statistieken in Ludoya
49
Vastgelegde speelsessies
35
Spelers
1h 5m
Gemiddeld potje
80
In collecties
4
Op verlanglijsten
1
Voorbesteld

8,4/10

uit 6 Ludoya-recensies

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Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

How do I set up the game when one player is the Guild Master?

Give the Hero meeples to the Guild Master, choose a scenario, give them the relevant Hero Class cards, shuffle the Guild deck, and have them draw 5 cards. (p. 4)

Do Heroes start standing or lying down?

With this expansion’s meeples, Heroes enter the dungeon Active (standing); lay one down to mark it Exhausted. (p. 3)

When can the Guild Master buy an Upgrade, and how is it paid for?

When the Guild Master plays a Scenario card, they may spend Treasure before resolving it to acquire an available Upgrade. Discard Treasure worth at least the Upgrade’s value, then assign it to a Hero; there’s no limit to the number of Upgrades a Hero can have. (p. 5)

Can I refresh the available Upgrades or Loot without waiting for a certain phase?

Yes. At any point during the Heroes Invasion, the Guild Master may Exhaust one Active Hero to put all available Upgrades or all available Loot at the bottom of their respective decks and reveal replacements; this can be done more than once in an invasion. (p. 6)

When do I draw back up to 5 Guild cards?

At the end of an invasion, once every Guild card for that Wave has been resolved and all Heroes in the dungeon are Exhausted, the Guild Master draws back up to 5 cards. If the Guild deck runs out during Wave 1, advance to Wave 2 and reshuffle the discard pile to make a new deck. (p. 6)

What makes each side win in Guild Master mode?

The Guild Master wins if Treasure worth 4 is plundered at any point. The Monsters win if, at the end of a Heroes Invasion during Wave 2, the Guild Master has no cards left in hand to play. (p. 6)

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.