Kroko Loko

2004 · Kinderspel

Kroko Loko

Players build crocodiles by feeding them animal cards. Each player starts with a crocodile head and tail, while the animal cards are placed face down for a memory-style search. On a turn, a die indicates a land, water, or air animal, or a special result. The player reveals a card and adds it to their crocodile if it matches the roll. A smiling crocodile allows a piece to be taken from another player, a toothache loses the turn, and a combination of all three animal types matches any card. When all 28 cards have been claimed, the player with the longest crocodile wins.

Spelers
2–4 best met 3
Speeltijd
15 min
Leeftijd
4+
Complexiteit
1 / 5
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