La Chasse au Vampire

1982 · Fantasie

La Chasse au Vampire

In an unspecified region of Eastern Europe, travelers gather to hunt a vampire. A sand timer controls the day-and-night cycle: travelers move faster during the day, while the vampire moves faster at night. To win, the travelers must bring four artifacts to the vampire’s lair, but their identities remain unknown until they reach the crypt or are bitten. Some artifacts are vampire cards that can turn travelers into vampires unless another traveler with a compatible blood group gives them a transfusion. The vampire wins by converting all travelers.

Spelers
3–6 best met 6
Speeltijd
60 min
Complexiteit
1 / 5
Variabele spelerskrachtenBeweging per gebiedDobbelstenen gooien

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