Labyrinth of Madness

1995 · Scenario / Avontuur / Module

Labyrinth of Madness

Players explore a multi-level, three-dimensional dungeon built from interlocking tiles and modular rooms. The game frames a Gothic-horror scenario in which a discovered scepter and a spreading curse draw a band of adventurers into a twisting, trap-filled labyrinth. Players move miniatures, reveal new chambers, recover items, disarm hazards, and resolve encounters with monsters and sanity-draining effects. Progression emphasizes spatial puzzles and tactical choices as the dungeon shifts and secrets are unveiled across levels, while cooperative and scenario-driven objectives determine whether the party can lift the curse and escape alive.

Spelers
0
Complexiteit
5 / 5
Op ras gebaseerd (spelerras/soort beïnvloedt de spelervaring)Dobbelstenen (diverse)Op niveaus gebaseerd (verdien XP en stijg in niveau)

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