Life of the Party

2006 · Scenario / Avontuur / Module

Life of the Party

The characters are hired to provide security at a guildmaster’s estate party. They discover that their employer leads a new Assassin’s Guild, which faces opposition from prominent citizens. After locking the doors, he announces that a chosen guest will be murdered by midnight as a demonstration of the Guild’s skill. The players must investigate the guests, identify the intended victim and prevent the assassination.

Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)Willekeurige attribuutgeneratie (tijdens karaktercreatie)

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