Lodge of the Living God

2020 · Scenario / Avontuur / Module

Lodge of the Living God

The Pathfinders travel to Xer in Razmiran, a closed nation devoted to Razmir, the Living God, after the masked priest Narsen offers an unexpected alliance. In exchange for access to the country, he will fund the restoration of an old keep as a new Pathfinder lodge. Players oversee the first stages of the repairs while navigating the dangers of this isolated nation and determining whether the proposed partnership can succeed. Designed for Pathfinder Society characters of levels 1–4.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)

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