Lord Karma has Gone Insane

2005 · Scenario / Avontuur / Module

Lord Karma has Gone Insane

Lord Karma's court discovers that he has begun babbling unintelligibly and can no longer understand even simple things. The players embark on a mission through the Dreamlands to find the only thing that can save him. This one-shot Call of Cthulhu adventure is designed for five players and includes pre-generated characters for a single session.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Willekeurige attribuutgeneratie (tijdens karaktercreatie)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.