Mage: The Awakening

2005 · Basisregels (minimaal nodig om te spelen)

Mage: The Awakening

In the modern occult world, a rare few mortals remember their lost birthright: the power of magic. Players create awakened sorcerers, choose their magical paths and orders, and pursue their own kingdoms and mysteries while uncovering the secrets of the World of Darkness. A flexible magic system allows characters to cast nearly any spell imaginable. The book includes rules and setting details for storytelling in the occult world, along with a fully developed Boston setting. Play requires the World of Darkness rulebook.

Spelers
0
Complexiteit
4 / 5
Op ras gebaseerd (spelerras/soort beïnvloedt de spelervaring)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)

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